[RESOLVIDO] alguém sabe resolver o erro Unable to Load Firebase?
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SchultzGames :: UNITY 3D :: Resolvidos
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[RESOLVIDO] alguém sabe resolver o erro Unable to Load Firebase?
está dando esse erro quando vou fazer o login no meu jogo
Mono path[0] = 'C:/Users/Késsis Diones/Documents/Snake Cash_Data/Managed'
Mono config path = 'C:/Users/Késsis Diones/Documents/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/Késsis Diones/Documents/Snake Cash_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55278
Multi-casting "[IP] 192.168.0.7 [Port] 55278 [Flags] 2 [Guid] 3111525407 [EditorId] 12219634 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-Q109SJC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Snake Cash" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55278]
PlayerConnection already initialized - listening to [0.0.0.0:55278]
Initialize engine version: 2020.3.19f1 (68f137dc9bbe)
[Subsystems] Discovering subsystems at path C:/Users/Késsis Diones/Documents/Snake Cash_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 610 (ID=0x5902)
Vendor:
VRAM: 2004 MB
Driver: 30.0.100.9894
Begin MonoManager ReloadAssembly
- Completed reload, in 2.801 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 15.371200 ms
Unable to load Firebase app options ([C:/Users/Késsis Diones/Documents/Snake Cash_Data/StreamingAssets\google-services-desktop.json, C:/Users/Késsis Diones/Documents/Snake Cash_Data/StreamingAssets\google-services.json] are missing or malformed)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Firebase.Platform.FirebaseLogger:LogMessage (Firebase.Platform.PlatformLogLevel,string) (at Z:/tmp/tmp.xDmPRxPPw2/firebase/app/client/unity/src/Unity/FirebaseLogger.cs:95)
Firebase.LogUtil:LogMessage (Firebase.LogLevel,string) (at Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/LogUtil.cs:69)
Firebase.LogUtil:LogMessageFromCallback (Firebase.LogLevel,string) (at Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/LogUtil.cs:77)
Firebase.AppUtil:PollCallbacks () (at Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/AppUtil.cs:32)
Firebase.Platform.FirebaseAppUtils:PollCallbacks () (at Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/FirebaseAppUtils.cs:33)
Firebase.Platform.FirebaseHandler:Update () (at Z:/tmp/tmp.xDmPRxPPw2/firebase/app/client/unity/src/Unity/FirebaseHandler.cs:208)
Firebase.Platform.FirebaseMonoBehaviour:Update () (at Z:/tmp/tmp.xDmPRxPPw2/firebase/app/client/unity/src/Unity/FirebaseMonoBehaviour.cs:45)
(Filename: Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/LogUtil.cs Line: 69)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at LoginAuth+<StartLogin>d__8.MoveNext () [0x0002b] in D:\backupjogo\Snake Cash\Assets\Scripts\Login\LoginAuth.cs:35
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <770ea4dbe62246599dff8ba9de48d6f8>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LoginAuth:LoginButton() (at D:\backupjogo\Snake Cash\Assets\Scripts\Login\LoginAuth.cs:26)
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:Press() (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:68)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:262)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:187)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:642)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:548)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:528)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282)
UnityEngine.EventSystems.EventSystem:Update() (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:385)
Mono path[0] = 'C:/Users/Késsis Diones/Documents/Snake Cash_Data/Managed'
Mono config path = 'C:/Users/Késsis Diones/Documents/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Users/Késsis Diones/Documents/Snake Cash_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55278
Multi-casting "[IP] 192.168.0.7 [Port] 55278 [Flags] 2 [Guid] 3111525407 [EditorId] 12219634 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-Q109SJC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Snake Cash" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55278]
PlayerConnection already initialized - listening to [0.0.0.0:55278]
Initialize engine version: 2020.3.19f1 (68f137dc9bbe)
[Subsystems] Discovering subsystems at path C:/Users/Késsis Diones/Documents/Snake Cash_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 610 (ID=0x5902)
Vendor:
VRAM: 2004 MB
Driver: 30.0.100.9894
Begin MonoManager ReloadAssembly
- Completed reload, in 2.801 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 15.371200 ms
Unable to load Firebase app options ([C:/Users/Késsis Diones/Documents/Snake Cash_Data/StreamingAssets\google-services-desktop.json, C:/Users/Késsis Diones/Documents/Snake Cash_Data/StreamingAssets\google-services.json] are missing or malformed)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Firebase.Platform.FirebaseLogger:LogMessage (Firebase.Platform.PlatformLogLevel,string) (at Z:/tmp/tmp.xDmPRxPPw2/firebase/app/client/unity/src/Unity/FirebaseLogger.cs:95)
Firebase.LogUtil:LogMessage (Firebase.LogLevel,string) (at Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/LogUtil.cs:69)
Firebase.LogUtil:LogMessageFromCallback (Firebase.LogLevel,string) (at Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/LogUtil.cs:77)
Firebase.AppUtil:PollCallbacks () (at Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/AppUtil.cs:32)
Firebase.Platform.FirebaseAppUtils:PollCallbacks () (at Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/FirebaseAppUtils.cs:33)
Firebase.Platform.FirebaseHandler:Update () (at Z:/tmp/tmp.xDmPRxPPw2/firebase/app/client/unity/src/Unity/FirebaseHandler.cs:208)
Firebase.Platform.FirebaseMonoBehaviour:Update () (at Z:/tmp/tmp.xDmPRxPPw2/firebase/app/client/unity/src/Unity/FirebaseMonoBehaviour.cs:45)
(Filename: Z:/tmp/tmp.Ti0ckjuoMn/firebase/app/client/unity/proxy/LogUtil.cs Line: 69)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at LoginAuth+<StartLogin>d__8.MoveNext () [0x0002b] in D:\backupjogo\Snake Cash\Assets\Scripts\Login\LoginAuth.cs:35
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <770ea4dbe62246599dff8ba9de48d6f8>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LoginAuth:LoginButton() (at D:\backupjogo\Snake Cash\Assets\Scripts\Login\LoginAuth.cs:26)
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button:Press() (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:68)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\UI\Core\Button.cs:110)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\ExecuteEvents.cs:262)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:187)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:642)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:548)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:528)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:282)
UnityEngine.EventSystems.EventSystem:Update() (at D:\backupjogo\Snake Cash\Library\PackageCache\com.unity.ugui@1.0.0\Runtime\EventSystem\EventSystem.cs:385)
kessisdiones- Membro
- PONTOS : 1021
REPUTAÇÃO : 6
Respeito as regras :
Re: [RESOLVIDO] alguém sabe resolver o erro Unable to Load Firebase?
Já tentou mover esse projeto pra uma pasta no Disco C?
Tipo C:/Projeto/
e fazer a build numa pasta como:
C:/Jogo/
Seu nome tem acento, o nome de usuário tá com espaços e acentos, já vi muito problema com build relacionado com o path do arquivo. Pode não ser esse o caso, mas é um erro bem comum por aqui.
Eu tiraria os espaços da pasta do game também, deixaria SnakeCash ao invés de Snake Cash;
O script LoginAuth está com tudo preenchido no inspector? tá acusando uma referência nula nele.
Porque tem coisa no Disco C: e no Disco D:?
Tipo C:/Projeto/
e fazer a build numa pasta como:
C:/Jogo/
Seu nome tem acento, o nome de usuário tá com espaços e acentos, já vi muito problema com build relacionado com o path do arquivo. Pode não ser esse o caso, mas é um erro bem comum por aqui.
Eu tiraria os espaços da pasta do game também, deixaria SnakeCash ao invés de Snake Cash;
O script LoginAuth está com tudo preenchido no inspector? tá acusando uma referência nula nele.
Porque tem coisa no Disco C: e no Disco D:?
Fagner- Moderador
- PONTOS : 4234
REPUTAÇÃO : 665
Áreas de atuação : Modelagem 3D, Programação.
Respeito as regras :
Re: [RESOLVIDO] alguém sabe resolver o erro Unable to Load Firebase?
Muito obrigado pela dica, modifiquei para o C:/ e tirei os espaços, parece que resolveu, o erro não apareceu mais.
Obrigado! cheguei até formatar o computador antes kkkk
Obrigado! cheguei até formatar o computador antes kkkk
kessisdiones- Membro
- PONTOS : 1021
REPUTAÇÃO : 6
Respeito as regras :
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