CommandInvokationFailure: Failed to compile 'UnityClassRegistration.cpp'.
Página 1 de 1
CommandInvokationFailure: Failed to compile 'UnityClassRegistration.cpp'.
Alguém sabe o que esta classe faz? Procuramos em toda we e não achamos nem sequer o erro:
stderr[
Temp/StagingArea/strip/armeabi-v7a/UnityClassRegistration.cpp(534,16) : error: use of undeclared identifier 'AssetImporter'
RegisterClass<AssetImporter>();
^
1 error generated.
]
stdout[
]
CommandInvokationFailure: Failed to compile 'UnityClassRegistration.cpp'.
E:/xxxxxxxxxx/android-ndk-r13b/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe @"Temp/StagingArea/strip/armeabi-v7a/UnityClassRegistration.rsp"
stderr[
Temp/StagingArea/strip/armeabi-v7a/UnityClassRegistration.cpp(534,16) : error: use of undeclared identifier 'AssetImporter'
RegisterClass<AssetImporter>();
^
1 error generated.
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Compile (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType, System.String source, System.String obj)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.BuildRegistrationObjects (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Build (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
stderr[
Temp/StagingArea/strip/armeabi-v7a/UnityClassRegistration.cpp(534,16) : error: use of undeclared identifier 'AssetImporter'
RegisterClass<AssetImporter>();
^
1 error generated.
]
stdout[
]
CommandInvokationFailure: Failed to compile 'UnityClassRegistration.cpp'.
E:/xxxxxxxxxx/android-ndk-r13b/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe @"Temp/StagingArea/strip/armeabi-v7a/UnityClassRegistration.rsp"
stderr[
Temp/StagingArea/strip/armeabi-v7a/UnityClassRegistration.cpp(534,16) : error: use of undeclared identifier 'AssetImporter'
RegisterClass<AssetImporter>();
^
1 error generated.
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Compile (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType, System.String source, System.String obj)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.BuildRegistrationObjects (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Build (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Tópicos semelhantes
» CommandInvokationFailure: Gradle build failed.
» Gradle build failed.
» [AJUDA] CommandInvokationFailure: Failed to build apk
» Por que o unity não está abrindo? Grizzly 2.3.30? Request failed?
» unity Failed to load PlayerSettings (internal index #0). Most likely data f
» Gradle build failed.
» [AJUDA] CommandInvokationFailure: Failed to build apk
» Por que o unity não está abrindo? Grizzly 2.3.30? Request failed?
» unity Failed to load PlayerSettings (internal index #0). Most likely data f
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos