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tenho alguns erros nos scripts do mfps mas nao consigo resolver....

Ir em baixo

DÚVIDA tenho alguns erros nos scripts do mfps mas nao consigo resolver....

Mensagem por Samuelostgamer em Sab Ago 18, 2018 6:19 pm


Assets/MFPS/Scripts/Network/bl_FootSteps.cs(173,80): error CS1750: Optional parameter expression of type `null' cannot be converted to parameter type `PhotonMessageInfo'

script:using UnityEngine;
using System.Collections;

public class bl_FootSteps : bl_PhotonHelper
{
    [HideInInspector]
    public bool CanUpdate = true;
    public bool CanSyncSteps = true;
    [Header("Sounds Lists")]
    public AudioClip[] m_dirtSounds;
    public AudioClip[] m_concreteSounds;
    public AudioClip[] m_WoodSounds;
    public AudioClip[] m_WaterSounds;
    [Header("Settings")]
    public float m_minSpeed = 2f;
    public float m_maxSpeed = 8f;
    public float audioStepLengthCrouch = 0.65f;
    public float audioStepLengthWalk = 0.45f;
    public float audioStepLengthRun = 0.25f;
    public float audioVolumeCrouch = 0.3f;
    public float audioVolumeWalk = 0.4f;
    public float audioVolumeRun = 1.0f;
    [Space(5)]
    public AudioSource InstanceReference;
    public PhotonView m_view;
    //private
    private bool isStep = true;
    private string m_MaterialHit;
    private Vector3 LastPost = Vector3.zero;
    /// <summary>
    /// 
    /// </summary>
    void Update()
    {
        if (!CanUpdate)//if remote is not updated, only receives the RPC call (optimization helps)
            return;
        if (InstanceReference == null)
            return;
        if (!isStep)
            return;

        RaycastHit hit;
        if (Physics.Raycast(transform.position, -Vector3.up, out hit, 10))
        {
            m_MaterialHit = hit.collider.transform.tag;
        }
        float m_magnitude = m_charactercontroller.velocity.magnitude;
        if (m_charactercontroller.isGrounded && isStep)
        {
            if (m_magnitude < m_minSpeed && m_magnitude > 0.75f)
            {
                if (CanSyncSteps && !PhotonNetwork.offlineMode)
                {
                    m_view.RPC("SyncSteps", PhotonTargets.Others, "Crouch", m_MaterialHit);
                }
                SyncSteps("Crouch", m_MaterialHit);
            }
            else if (m_magnitude > m_minSpeed && m_magnitude < m_maxSpeed)
            {
                if (CanSyncSteps && !PhotonNetwork.offlineMode)
                {
                    m_view.RPC("SyncSteps", PhotonTargets.Others, "Walk", m_MaterialHit);
                }
                SyncSteps("Walk", m_MaterialHit);
            }
            else if (m_magnitude > m_maxSpeed)
            {
                if (CanSyncSteps && !PhotonNetwork.offlineMode)
                {
                    m_view.RPC("SyncSteps", PhotonTargets.Others, "Run", m_MaterialHit);
                }
                SyncSteps("Run", m_MaterialHit);
            }
        }
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="m_material"></param>
    /// <returns></returns>
    IEnumerator Crouch(string m_material)
    {
        if (InstanceReference.GetComponent<AudioSource>() == null)
            yield return null;

        isStep = false;
        switch (m_material)
        {
            case "Dirt":
                bl_UtilityHelper.PlayClipAtPoint(m_dirtSounds[Random.Range(0, m_dirtSounds.Length)], LastPost, audioVolumeCrouch, InstanceReference);
                break;
            case "Concrete":
                bl_UtilityHelper.PlayClipAtPoint(m_concreteSounds[Random.Range(0, m_concreteSounds.Length)], LastPost, audioVolumeCrouch, InstanceReference);
                break;
            case "Wood":
                bl_UtilityHelper.PlayClipAtPoint(m_WoodSounds[Random.Range(0, m_WoodSounds.Length)], LastPost, audioVolumeCrouch, InstanceReference);
                break;
            case "Water":
                bl_UtilityHelper.PlayClipAtPoint(m_WaterSounds[Random.Range(0, m_WaterSounds.Length)], LastPost, audioVolumeCrouch, InstanceReference);
                break;

        }
        yield return new WaitForSeconds(audioStepLengthCrouch);
        isStep = true;
    }


    /// <summary>
    /// 
    /// </summary>
    /// <param name="m_material"></param>
    /// <returns></returns>
    IEnumerator Walk(string m_material)
    {
        if (InstanceReference.GetComponent<AudioSource>() == null)
            yield return null;

        isStep = false;
        switch (m_material)
        {
            case "Dirt":
                bl_UtilityHelper.PlayClipAtPoint(m_dirtSounds[Random.Range(0, m_dirtSounds.Length)], LastPost, audioVolumeWalk, InstanceReference);
                break;
            case "Concrete":
                bl_UtilityHelper.PlayClipAtPoint(m_concreteSounds[Random.Range(0, m_concreteSounds.Length)], LastPost, audioVolumeWalk, InstanceReference);
                break;
            case "Wood":
                bl_UtilityHelper.PlayClipAtPoint(m_WoodSounds[Random.Range(0, m_WoodSounds.Length)], LastPost, audioVolumeWalk, InstanceReference);
                break;
            case "Water":
                bl_UtilityHelper.PlayClipAtPoint(m_WaterSounds[Random.Range(0, m_WaterSounds.Length)], LastPost, audioVolumeWalk, InstanceReference);
                break;

        }
        yield return new WaitForSeconds(audioStepLengthWalk);
        isStep = true;
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="m_material"></param>
    /// <returns></returns>
    IEnumerator Run(string m_material)
    {
        if (InstanceReference.GetComponent<AudioSource>() == null)
           yield return null;

        isStep = false;
        switch (m_material)
        {
            case "Dirt":
                bl_UtilityHelper.PlayClipAtPoint(m_dirtSounds[Random.Range(0, m_dirtSounds.Length)], LastPost, audioVolumeRun, InstanceReference);
                break;
            case "Concrete":
                bl_UtilityHelper.PlayClipAtPoint(m_concreteSounds[Random.Range(0, m_concreteSounds.Length)], LastPost, audioVolumeRun, InstanceReference);
                break;
            case "Wood":
                bl_UtilityHelper.PlayClipAtPoint(m_WoodSounds[Random.Range(0, m_WoodSounds.Length)], LastPost, audioVolumeRun, InstanceReference);
                break;
            case "Water":
                bl_UtilityHelper.PlayClipAtPoint(m_WaterSounds[Random.Range(0, m_WaterSounds.Length)], LastPost, audioVolumeRun, InstanceReference);
                break;

        }
        
        yield return new WaitForSeconds(audioStepLengthRun);
        isStep = true;
    }

    [PunRPC]
void SyncSteps(string t_corrutine,string m_material,PhotonMessageInfo m_info =null )
    {
        if (m_info != null)
        {
            if (m_info.sender.name == gameObject.name)
            {
               GameObject player =  FindPlayerRoot(m_info.photonView.viewID);
                LastPost = player.transform.position;
                StartCoroutine(t_corrutine, m_material);
            }
        }
        else
        {
            LastPost = this.InstanceReference.transform.position;
            StartCoroutine(t_corrutine, m_material);
        }
    }

    public void OffUpdate()
    {
        CanUpdate = false;
    }
    public CharacterController m_charactercontroller
    {
        get
        {
            return this.transform.root.GetComponent<CharacterController>();
        }
    }
}






Assets/MFPS/Scripts/Network/bl_ChatRoom.cs(48,73): error CS0103: The name `PeerState' does not exist in the current context

script:using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;

public class bl_ChatRoom : bl_PhotonHelper {

    public GUISkin m_Skin;
    [Space(5)]
    public Text ChatText;
    public bool IsVisible = true;
    public bool WithSound = true;
    public int MaxMsn = 7;
    private List<string> messages = new List<string>();
    private string inputLine = "";
    [Space(5)]
    public AudioClip MsnSound;

    public static readonly string ChatRPC = "Chat";
    private float m_alpha = 2f;
    private bool isChat = false;

    void Start()
    {
        Refresh();
    }

    public void OnGUI()
    {
        if (ChatText == null)
            return;

        if (m_alpha > 0.0f && !isChat)
        {
            m_alpha -= Time.deltaTime / 2;
        }
        else if (isChat)
        {
            m_alpha = 10;
        }

        Color t_color = ChatText.color;
        t_color.a = m_alpha;
        ChatText.color = t_color;

        GUI.skin = m_Skin;
        GUI.color = new Color(1, 1, 1, m_alpha);
        if (!this.IsVisible || PhotonNetwork.connectionStateDetailed != PeerState.Joined)
        {
            return;
        }

        if (Event.current.type == EventType.KeyDown &&(Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
        {
            if (!string.IsNullOrEmpty(this.inputLine) && isChat && bl_UtilityHelper.GetCursorState)
            {
                this.photonView.RPC("Chat", PhotonTargets.All, this.inputLine);
                this.inputLine = "";
                GUI.FocusControl("");
                isChat = false;
                return; // printing the now modified list would result in an error. to avoid this, we just skip this single frame
            }
            else if (!isChat && bl_UtilityHelper.GetCursorState)
            {
                GUI.FocusControl("MyChatInput");
                isChat = true;
            }
            else
            {
                if (isChat)
                {
                    Closet();
                }
            }
        }
        if (Event.current.type == EventType.keyDown && (Event.current.keyCode == KeyCode.Tab || Event.current.character == '\t'))
        {
            Event.current.Use();
        }
        GUI.SetNextControlName("");
        GUILayout.BeginArea(new Rect(Screen.width / 2 - 150, Screen.height - 35, 300, 50));
        GUILayout.BeginHorizontal();
        GUI.SetNextControlName("MyChatInput");
        inputLine = GUILayout.TextField(inputLine);
        GUI.SetNextControlName("None");
        if (GUILayout.Button("Send", "box", GUILayout.ExpandWidth(false)))
        {
            this.photonView.RPC("Chat", PhotonTargets.All, this.inputLine);
            this.inputLine = "";
            GUI.FocusControl("");
        }
        GUILayout.EndHorizontal();
        GUILayout.EndArea();

    }

    /// <summary>
    /// 
    /// </summary>
    void Closet()
    {
        isChat = false;
        GUI.FocusControl("");
    }
    /// <summary>
    /// Sync Method
    /// </summary>
    /// <param name="newLine"></param>
    /// <param name="mi"></param>
    [PunRPC]
    public void Chat(string newLine, PhotonMessageInfo mi)
    {
        m_alpha = 7;
        string senderName = "anonymous";

        if (mi != null && mi.sender != null)
        {
            if (!string.IsNullOrEmpty(mi.sender.name))
            {
                senderName = mi.sender.name;
            }
            else
            {
                senderName = "Player " + mi.sender.ID;
            }
        }

        this.messages.Add("[" + senderName + "]: " + newLine);
        if (MsnSound != null && WithSound)
        {
            GetComponent<AudioSource>().PlayOneShot(MsnSound);
        }
        if (messages.Count > MaxMsn)
        {
            messages.RemoveAt(0);
        }

        ChatText.text = "";
        foreach (string m in messages)
            ChatText.text += m + "\n";
    }
    /// <summary>
    /// Local Method
    /// </summary>
    /// <param name="newLine"></param>
    public void AddLine(string newLine)
    {
        m_alpha = 7;
        this.messages.Add(newLine);
        if (messages.Count > MaxMsn)
        {
            messages.RemoveAt(0);
        }
    }

    public void Refresh()
    {
        ChatText.text = "";
        foreach (string m in messages)
            ChatText.text += m + "\n";
    }
}


Assets/MFPS/Scripts/Network/bl_ChatRoom.cs(116,13): error CS0019: Operator `!=' cannot be applied to operands of type `PhotonMessageInfo' and `null'

script:= o segundo

Assets/MFPS/Scripts/Network/bl_FootSteps.cs(175,13): error CS0019: Operator `!=' cannot be applied to operands of type `PhotonMessageInfo' and `null'

script: = o primeiro

Assets/MFPS/Scripts/Network/bl_PhotonConnection.cs(152,82): error CS0103: The name `PeerState' does not exist in the current context

script:using System;
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Random = UnityEngine.Random;

public class bl_PhotonConnection : Photon.MonoBehaviour {


    private LobbyState m_state = LobbyState.PlayerName;

    public LobbyType m_LobbyType = LobbyType.OnGUI;
private string playerName;
private string hostName; //Name of room
    [Header("Photon")]
    public string AppVersion = "1.0";
    public int Port = 5055;
    public float UpdateServerListEach = 2;
    [Header("OnGUI")]
    public GUISkin Skin;
    private float alpha = 2.0f;
    [Header("UGUI")]
    public GameObject RoomInfoPrefab;
    public Transform RoomListPanel;
    public List<GameObject> MenusUI = new List<GameObject>();
    public CanvasGroup CanvasGroupRoot = null;
    public Text PhotonStatusText = null;
    public Text PlayerNameText = null;

    public Text MaxPlayerText = null;
    public Text RoundTimeText = null;
    public Text GameModeText = null;
    public Text MapNameText = null;
    public Text AntiStrpicText = null;
    public Text QualityText = null;
    public Text VolumenText = null;
    public Text SensitivityText = null;
    public Image MapPreviewImage = null;
    public InputField PlayerNameField = null;
    public InputField RoomNameField = null;
//OPTIONS
    private int m_currentQuality = 3;
    private float m_volume = 1.0f;
    private float m_sensitive = 15;
    private string[] m_stropicOptions = new string[] { "Disable", "Enable", "Force Enable" };
    private int m_stropic = 0;
    private bool GamePerRounds = false;
    private bool AutoTeamSelection = false;
    [Space(7)]
    public bool ShowPhotonStatus = false;
    public bool ShowPhotonStatics = true;
[HideInInspector]
    public bool loading = false;
    [Space(5)]
    public string[] GameModes;
    private int CurrentGameMode = 0;

//Max players in game
    public int[] maxPlayers;
private int players;
//Room Time in seconds
    public int[] RoomTime;
    private int r_Time;
    //SERVERLIST
    private RoomInfo[] roomList;
    private bool listRefreshed = false;
    private Vector2 scroll;
    private bool FirstConnect = false;
    [Space(5)]
    [Header("Effects")]
    public AudioClip a_Click;
    public AudioClip backSound;
    [System.Serializable]
    public class AllScenes
    {
        public string m_name;
        public string m_SceneName;
        public Sprite m_Preview;
    }
    public List<AllScenes> m_scenes = new List<AllScenes>();
    private List<GameObject> CacheRoomList = new List<GameObject>();
    private int CurrentScene = 0;

    /// <summary>
    /// 
    /// </summary>
    void Awake()
    {
        // this makes sure we can use PhotonNetwork.LoadLevel() on the master client and all clients in the same room sync their level automatically
        PhotonNetwork.automaticallySyncScene = true;
        PhotonNetwork.autoJoinLobby = true;

        hostName = "LovattoRoom" + Random.Range(10, 999);

        if (m_LobbyType == LobbyType.UGUI && RoomNameField != null)
        {
            RoomNameField.text = hostName;
        }

        if (string.IsNullOrEmpty(PhotonNetwork.playerName))
        { 
            // generate a name for this player, if none is assigned yet
            if (String.IsNullOrEmpty(playerName))
            {
                playerName = "Guest" + Random.Range(1, 9999);
                if (m_LobbyType == LobbyType.UGUI && PlayerNameField != null) { PlayerNameField.text = playerName; }
            }
            ChangeWindow(0);
        }
        else
        {
            StartCoroutine(Fade(LobbyState.MainMenu,1.2f));
            StartCoroutine(RefresListIE());
            if (!PhotonNetwork.connected)
            {
                ConnectPhoton();
            }
            ChangeWindow(2,1);
        }
        if (m_LobbyType == LobbyType.UGUI)
        {
            SetUpOptionsHost();
            InvokeRepeating("UpdateServerList", 1, UpdateServerListEach);
        }
        GetPrefabs();
    }
    /// <summary>
    /// 
    /// </summary>
    /// <param name="t_state"></param>
    /// <returns></returns>
    IEnumerator Fade(LobbyState t_state, float t = 2.0f)
    {
        alpha = 0.0f;
        m_state = t_state;
        loading = true;
        while (alpha < t)
        {
            alpha += Time.deltaTime;
            if (m_LobbyType == LobbyType.UGUI) { CanvasGroupRoot.alpha = alpha; }
            yield return null;
        }
        loading = false;
    }
    /// <summary>
    /// 
    /// </summary>
    void ConnectPhoton()
    {
        // the following line checks if this client was just created (and not yet online). if so, we connect
        if (!PhotonNetwork.connected || PhotonNetwork.connectionStateDetailed == PeerState.PeerCreated)
        {
            PhotonNetwork.AuthValues = null;
            PhotonNetwork.ConnectUsingSettings(AppVersion);
            if (m_LobbyType == LobbyType.UGUI) { ChangeWindow(3); }
        }
    }
    /// <summary>
    /// 
    /// </summary>
    void UpdateServerList()
    {
        ServerList();
    }
    /// <summary>
    /// 
    /// </summary>
    void FixedUpdate()
    {
        if (m_LobbyType == LobbyType.UGUI)
        {
            if (PhotonNetwork.connected)
            {
                if (ShowPhotonStatus)
                {
                    PhotonStatusText.text = "<b><color=orange>STATUS:</color>  " + PhotonNetwork.connectionStateDetailed.ToString().ToUpper() + "</b>";
                    PlayerNameText.text = "<b><color=orange>PLAYER:</color>  " + PhotonNetwork.player.name + "</b>";
                }
            }
        }
    }
    
    /// <summary>
    /// Menu For Enter Name for UI 4.6 WIP
    /// </summary>
public void EnterName (InputField field = null){
        if (m_LobbyType == LobbyType.OnGUI)
        {
            playerName = playerName.Replace("\n", "");
            GUILayout.BeginArea(new Rect(Screen.width / 2 - 175, Screen.height / 2 - 57, 375, 135), "<color=black>Player Name</color>", "window");
            GUILayout.Space(10);
            GUILayout.BeginHorizontal("box");
            GUILayout.Label("Player Name : ");
            GUILayout.Space(5);
            GUI.SetNextControlName("user");
            playerName = playerName.Replace("\n", "");
            playerName = GUILayout.TextField(playerName, 20, GUILayout.Width(223), GUILayout.Height(33));
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.Space(10);
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Quit", GUILayout.Width(100), GUILayout.Height(33)))
            {
                PlayAudioClip(backSound, transform.position, 1.0f);
                m_state = LobbyState.Quit;
            }
            GUILayout.Space(100);
            if (GUILayout.Button("Continue", GUILayout.Width(150), GUILayout.Height(33)))
            {
                if (playerName != string.Empty && playerName.Length > 3)
                {
                    PlayAudioClip(a_Click, transform.position, 1.0f);
                    StartCoroutine(Fade(LobbyState.MainMenu));
                    StartCoroutine(RefresListIE());

                    PhotonNetwork.playerName = playerName;
                    ConnectPhoton();
                }
            }
            GUILayout.EndHorizontal();
            GUILayout.EndArea();
        }
        else
        {
            if (field == null || string.IsNullOrEmpty(field.text))
                return;

            playerName = field.text;
            playerName = playerName.Replace("\n", "");

            PlayAudioClip(a_Click, transform.position, 1.0f);
            StartCoroutine(Fade(LobbyState.MainMenu));
            StartCoroutine(RefresListIE());

            PhotonNetwork.playerName = playerName;
            ConnectPhoton();
        }
}

    

    #region UGUI
    /// <summary>
    /// For button can call this 
    /// </summary>
    /// <param name="id"></param>
    public void ChangeWindow(int id)
    {
        ChangeWindow(id, -1);
    }
    /// <summary>
    /// 
    /// </summary>
    /// <param name="id"></param>
    public void ChangeWindow(int id, int id2)
    {
        StartCoroutine(Fade(LobbyState.MainMenu,3f));
        for (int i = 0; i < MenusUI.Count; i++)
        {
            if (i == id || i == id2)
            {
                MenusUI[i].SetActive(true);
            }
            else
            {
                if (i != 1)//1 = mainmenu buttons
                {
                    MenusUI[i].SetActive(false);
                }
                if (id == 6 || id == Cool
                {
                    MenusUI[1].SetActive(false);
                }
            }
        }
        if (a_Click != null)
        {
            AudioSource.PlayClipAtPoint(a_Click, this.transform.position, 1.0f);
        }
    }

    public void Disconect()
    {
        if (PhotonNetwork.connected)
        { PhotonNetwork.Disconnect(); }
    }
    /// <summary>
    /// 
    /// </summary>
    /// <param name="id"></param>
    public void ChangeServerCloud(int id)
    {
        if (PhotonNetwork.connected)
        {
            PhotonNetwork.Disconnect();
            Debug.LogWarning("Try again, because still not disconect");
            return;
        }
        if (PhotonNetwork.PhotonServerSettings.AppID != string.Empty)
        {
            switch (id)
            {
                case 0:
                    PhotonNetwork.ConnectToRegion(CloudRegionCode.us, AppVersion);
                    break;
                case 1:
                    PhotonNetwork.ConnectToRegion(CloudRegionCode.asia, AppVersion);
                    break;
                case 2:
                    PhotonNetwork.ConnectToRegion(CloudRegionCode.au, AppVersion);
                    break;
                case 3:
                    PhotonNetwork.ConnectToRegion(CloudRegionCode.eu, AppVersion);
                    break;
                case 4:
                    PhotonNetwork.ConnectToRegion(CloudRegionCode.jp, AppVersion);
                    break;
                   
            }
            PlayAudioClip(a_Click, transform.position, 1.0f);
        }
        else
        {
            Debug.LogWarning("Need your AppId for changer server, please add it in inspector");
        }
    }
    /// <summary>
    /// 
    /// </summary>
    /// <param name="plus"></param>
    public void ChangeMaxPlayer(bool plus)
    {
        if (plus)
        {
            if (players < maxPlayers.Length)
            {
                players++;
                if (players > (maxPlayers.Length - 1)) players = 0;

            }
        }
        else
        {
            if (players < maxPlayers.Length)
            {
                players--;
                if (players < 0) players = maxPlayers.Length - 1;
            }
        }
        MaxPlayerText.text = maxPlayers[players] + " Players";
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="plus"></param>
    public void ChangeRoundTime(bool plus)
    {
        if (!plus)
        {
            if (r_Time < RoomTime.Length)
            {
                r_Time--;
                if (r_Time < 0)
                {
                    r_Time = RoomTime.Length - 1;

                }
            }
        }
        else
        {
            if (r_Time < RoomTime.Length)
            {
                r_Time++;
                if (r_Time > (RoomTime.Length - 1))
                {
                    r_Time = 0;

                }

            }
        }
        RoundTimeText.text = (RoomTime[r_Time] / 60) + " Minutes";
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="plus"></param>
    public void ChangeGameMode(bool plus)
    {
        if (plus)
        {
            if (CurrentGameMode < GameModes.Length)
            {
                CurrentGameMode++;
                if (CurrentGameMode > (GameModes.Length - 1))
                {
                    CurrentGameMode = 0;
                }
            }
        }
        else
        {
            if (CurrentGameMode < GameModes.Length)
            {
                CurrentGameMode--;
                if (CurrentGameMode < 0)
                {
                    CurrentGameMode = GameModes.Length - 1;

                }
            }
        }
        GameModeText.text = GameModes[CurrentGameMode];
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="plus"></param>
    public void ChangeMap(bool plus)
    {
        if (!plus)
        {
            if (CurrentScene < m_scenes.Count)
            {
                CurrentScene--;
                if (CurrentScene < 0)
                {
                    CurrentScene = m_scenes.Count - 1;

                }
            }
        }
        else
        {
            if (CurrentScene < m_scenes.Count)
            {
                CurrentScene++;
                if (CurrentScene > (m_scenes.Count - 1))
                {
                    CurrentScene = 0;
                }
            }
        }
        MapNameText.text = m_scenes[CurrentScene].m_name;
        MapPreviewImage.sprite = m_scenes[CurrentScene].m_Preview;
    }

    public void ChangeAntiStropic(bool plus)
    {
        if (!plus)
        {
            if (m_stropic < m_stropicOptions.Length)
            {
                m_stropic--;
                if (m_stropic < 0)
                {
                    m_stropic = m_stropicOptions.Length - 1;

                }
            }
        }
        else
        {
            if (m_stropic < m_stropicOptions.Length)
            {
                m_stropic++;
                if (m_stropic > (m_stropicOptions.Length - 1))
                {
                    m_stropic = 0;
                }
            }
        }
        AntiStrpicText.text = m_stropicOptions[m_stropic];
    }

    public void ChangeQuality(bool plus)
    {
        if (!plus)
        {
            if (m_currentQuality < QualitySettings.names.Length)
            {
                m_currentQuality--;
                if (m_currentQuality < 0)
                {
                    m_currentQuality = QualitySettings.names.Length - 1;

                }
            }
        }
        else
        {
            if (m_currentQuality < QualitySettings.names.Length)
            {
                m_currentQuality++;
                if (m_currentQuality > (QualitySettings.names.Length - 1))
                {
                    m_currentQuality = 0;
                }
            }
        }
        QualityText.text = QualitySettings.names[m_currentQuality];
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="b"></param>
    public void QuitGame(bool b)
    {
        if (b)
        {
            Application.Quit();
            Debug.Log("Game Exit, this only work in standalone version");
        }
        else
        {
            StartCoroutine(Fade(LobbyState.MainMenu, 3.2f));
            ChangeWindow(2, 1);
        }
    }

    public void ChangeAutoTeamSelection(bool b) { AutoTeamSelection = b; }
    public void ChangeGamePerRound(bool b) { GamePerRounds = b; }
    public void ChangeRoomName(string t) { hostName = t; }
    public void ChangeVolume(float v) { m_volume = v; VolumenText.text = (m_volume * 100).ToString("00") +"%"; }
    public void ChangeSensitivity(float s) { m_sensitive = s; SensitivityText.text = m_sensitive.ToString("00") + "%"; }
    /// <summary>
    /// 
    /// </summary>
    void SetUpOptionsHost()
    {
        MaxPlayerText.text = maxPlayers[players] + " Players";
        RoundTimeText.text = (RoomTime[r_Time] / 60) + " Minutes";
        GameModeText.text = GameModes[CurrentGameMode];
        MapNameText.text = m_scenes[CurrentScene].m_name;
        MapPreviewImage.sprite = m_scenes[CurrentScene].m_Preview;
        AntiStrpicText.text = m_stropicOptions[m_stropic];
        SensitivityText.text = m_sensitive.ToString("00") + "%";
        VolumenText.text = (m_volume * 100).ToString("00") + "%";
        QualityText.text = QualitySettings.names[m_currentQuality];
    }
    public void Save()
    {
        PlayerPrefs.SetFloat("volumen", m_volume);
        PlayerPrefs.SetFloat("sensitive", m_sensitive);
        PlayerPrefs.SetInt("quality", m_currentQuality);
        PlayerPrefs.SetInt("anisotropic", m_stropic);
        Debug.Log("Save Done!");
    }
    #endregion
    #region OnGUI
    /// <summary>
    /// 
    /// </summary>
    void OnGUI()
    {
        if (m_LobbyType != LobbyType.OnGUI)
            return;

        GUI.skin = Skin;
        if (m_state == LobbyState.ChangeServer)
        {
            SelectServer();
        }
        if (m_state == LobbyState.PlayerName)
        {
            EnterName();
        }
        if (PhotonNetwork.connected && !PhotonNetwork.connecting)
        {
            FirstConnect = true;
            if (m_state == LobbyState.PlayerName)
            {
                GUI.Label(new Rect(Screen.width - 150, 20, 150, 30), "<b><size=14> Version 1.0f </size></b>");
            }

            if (ShowPhotonStatus)
            {
                GUI.Label(new Rect(0, 55, 500, 20), " <b><color=orange> Status:</color>  " + PhotonNetwork.connectionStateDetailed.ToString() + "</b>");
                GUI.Label(new Rect(0, 80, 500, 20), " <b><color=orange> Player:</color>  " + PhotonNetwork.player.name + "</b>");
            }
            if (ShowPhotonStatics)
            {
                ShowStaticSever();
            }

            if (loading && m_state != LobbyState.PlayerName)
            {
                GUI.enabled = false;
            }
            else
            {
                GUI.enabled = true;
            }

            //Everything after this line will be affected when we will change "alpha"
            GUI.color = new Color(1.0f, 1.0f, 1.0f, alpha);

            if (m_state != LobbyState.PlayerName)
            {
                MainMenu();
            }
            if (m_state == LobbyState.PlayerName)
            {
                EnterName();
            }
            else if (m_state == LobbyState.Join)
            {
                ServerList();
            }
            else if (m_state == LobbyState.MainMenu)
            {
                ServerList();
            }
            else if (m_state == LobbyState.Host)
            {
                CreateServer();
            }
            else if (m_state == LobbyState.Settings)
            {
                Settings();
            }
            else if (m_state == LobbyState.Quit)
            {
                QuitGame();
            }

            if (m_state != LobbyState.PlayerName && m_state != LobbyState.MainMenu)
            {
                ButtonBack();
            }
        }
        else if (!FirstConnect)
        {
            if (PhotonNetwork.connecting)
            {
                GUI.Box(new Rect(Screen.width / 2 - 100, Screen.height / 2, 200, 60), "Connecting...", "window");
            }
            else
            {
                GUILayout.Label("Not connected. Check console output. (" + PhotonNetwork.connectionState + ")");
            }
        }
    }

    /// <summary>
    /// 
    /// </summary>
    /// <param name="field"></param>
    public void CancelEnterName(InputField field)
    {
        field.text = "Player (" + Random.Range(0, 9999) + ")";
    }
    /// <summary>
    /// Menu GUI for select a server to connect
    /// </summary>
    void SelectServer()
    {
        if (PhotonNetwork.connected)
        {
            PhotonNetwork.Disconnect();
        }
        GUILayout.BeginArea(new Rect(Screen.width / 2 - 175, Screen.height / 2 - 150, 350, 300), "", "window");
        GUILayout.Space(10);
        GUILayout.Label("Available Regions");
        GUILayout.Space(10);
        if (GUILayout.Button("US (East Coast)",GUILayout.Height(35)))
        {
            if (PhotonNetwork.PhotonServerSettings.AppID != string.Empty)
            {
                PhotonNetwork.ConnectToMaster("app-us.exitgamescloud.com", Port, PhotonNetwork.PhotonServerSettings.AppID, AppVersion);
                PlayAudioClip(a_Click, transform.position, 1.0f);
                StartCoroutine(Fade(LobbyState.MainMenu));
            }
        }
        if (GUILayout.Button("EU (Amsterdam)", GUILayout.Height(35)))
        {
            if (PhotonNetwork.PhotonServerSettings.AppID != string.Empty)
            {
                PhotonNetwork.ConnectToMaster("app-eu.exitgamescloud.com", Port, PhotonNetwork.PhotonServerSettings.AppID, AppVersion);
                PlayAudioClip(a_Click, transform.position, 1.0f);
                StartCoroutine(Fade(LobbyState.MainMenu));
            }
        }
        if (GUILayout.Button("Asia (Singapore)", GUILayout.Height(35)))
        {
            if (PhotonNetwork.PhotonServerSettings.AppID != string.Empty)
            {
                PhotonNetwork.ConnectToMaster("app-asia.exitgamescloud.com", Port, PhotonNetwork.PhotonServerSettings.AppID, AppVersion);
                PlayAudioClip(a_Click, transform.position, 1.0f);
                StartCoroutine(Fade(LobbyState.MainMenu));
            }
        }
        if (GUILayout.Button("Japan (Tokyo)", GUILayout.Height(35)))
        {
            if (PhotonNetwork.PhotonServerSettings.AppID != string.Empty)
            {
                PhotonNetwork.ConnectToMaster("app-jp.exitgamescloud.com", Port, PhotonNetwork.PhotonServerSettings.AppID, AppVersion);
                PlayAudioClip(a_Click, transform.position, 1.0f);
                StartCoroutine(Fade(LobbyState.MainMenu));
            }
        }
        if (GUILayout.Button("Australia (Melbourne) ", GUILayout.Height(35)))
        {
            if (PhotonNetwork.PhotonServerSettings.AppID != string.Empty)
            {
                PhotonNetwork.ConnectToMaster("app-au.exitgamescloud.com", Port, PhotonNetwork.PhotonServerSettings.AppID, AppVersion);
                PlayAudioClip(a_Click, transform.position, 1.0f);
                StartCoroutine(Fade(LobbyState.MainMenu));
            }
        }
        GUILayout.EndArea();
        GUI.Label(new Rect(Screen.width / 2 - 150, Screen.height / 2 + 165, 400, 100), "Choose the server nearest your location\n since this depends on the <color=orange>Ping.</color>");
    }

    /// <summary>
    /// 
    /// </summary>
void MainMenu (){
        GUILayout.BeginArea(new Rect(0,0,Screen.width,60));
        GUILayout.BeginHorizontal();

        if (GUILayout.Button("Search Room", GUILayout.Height(GetButtonSize(LobbyState.Join))))
        {
            m_state = LobbyState.Join;
            StartCoroutine(RefresListIE());
            PlayAudioClip(a_Click, transform.position, 1.0f);
        }
        if (GUILayout.Button("Host Room", GUILayout.Height(GetButtonSize(LobbyState.Host))))
        {
            m_state = LobbyState.Host;
            PlayAudioClip(a_Click, transform.position, 1.0f);
        }
        if (GUILayout.Button("Setting", GUILayout.Height(GetButtonSize(LobbyState.Settings))))
        {
            m_state = LobbyState.Settings;
            PlayAudioClip(a_Click, transform.position, 1.0f);
        }
        if (GUILayout.Button("Change Server", GUILayout.Height(GetButtonSize(LobbyState.ChangeServer))))
        {
            m_state = LobbyState.ChangeServer;
            PlayAudioClip(a_Click, transform.position, 1.0f);
        }
        if (GUILayout.Button("Quit", GUILayout.Height(GetButtonSize(LobbyState.Quit))))
        {
            m_state = LobbyState.Quit;
            PlayAudioClip(a_Click, transform.position, 1.0f);
        }
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
}
    /// <summary>
    /// 
    /// </summary>
    void CreateServer()
    {
        GUILayout.BeginArea(new Rect(Screen.width / 2 - 225, Screen.height / 2 - 165, 450, 400), "", "window");
        GUILayout.Space(10);
        GUILayout.BeginVertical();
        GUILayout.Space(15);
        GUI.Box(new Rect(30, 35, 150, 30), "Host Name: ");
        hostName = hostName.Replace("\n", "");
        hostName = GUI.TextField(new Rect(200, 35, 220, 30), hostName, 20);


        //Max Player Select
        GUILayout.BeginHorizontal();
        GUI.Box(new Rect(30, 70, 150, 30), "Max Players: ");
        if (GUI.Button(new Rect(200, 70, 40, 30), "<<", "Box"))
        {
            if (players < maxPlayers.Length)
            {
                players--;
                if (players < 0) players = maxPlayers.Length - 1;
            }
        }

        GUI.Box(new Rect(260, 70, 100, 30), maxPlayers[players].ToString());
        if (GUI.Button(new Rect(380, 70, 40, 30), ">>", "Box"))
        {
            if (players < maxPlayers.Length)
            {
                players++;
                if (players > (maxPlayers.Length - 1)) players = 0;

            }
        }
        GUILayout.EndHorizontal();
        //Room Time select
        GUILayout.BeginHorizontal();
        GUI.Box(new Rect(30, 110, 150, 30), "Max Time: ");
        if (GUI.Button(new Rect(200, 110, 40, 30), "<<", "Box"))
        {
            if (r_Time < RoomTime.Length)
            {
                r_Time--;
                if (r_Time < 0)
                {
                    r_Time = RoomTime.Length - 1;

                }
            }
        }

        GUI.Box(new Rect(260, 110, 100, 30), (RoomTime[r_Time] / 60) + " <size=12>Min</size>");
        if (GUI.Button(new Rect(380, 110, 40, 30), ">>", "Box"))
        {
            if (r_Time < RoomTime.Length)
            {
                r_Time++;
                if (r_Time > (RoomTime.Length - 1))
                {
                    r_Time = 0;

                }

            }
        }
        GUILayout.EndHorizontal();
        //GameMode Select
        GUILayout.BeginHorizontal();
        GUI.Box(new Rect(30, 150, 150, 30), "Game Mode: ");
        if (GUI.Button(new Rect(200, 150, 40, 30), "<<", "Box"))
        {
            if (CurrentGameMode < GameModes.Length)
            {
                CurrentGameMode--;
                if (CurrentGameMode < 0)
                {
                    CurrentGameMode = GameModes.Length - 1;

                }
            }
        }

        GUI.Box(new Rect(260, 150, 100, 30), GameModes[CurrentGameMode]);
        if (GUI.Button(new Rect(380, 150, 40, 30), ">>", "Box"))
        {
            if (CurrentGameMode < GameModes.Length)
            {
                CurrentGameMode++;
                if (CurrentGameMode > (GameModes.Length - 1))
                {
                    CurrentGameMode = 0;
                }
            }
        }
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal();
        if (GUI.Button(new Rect(25, 190, 75, 30), "<<", "Box"))
        {
            if (CurrentScene < m_scenes.Count)
            {
                CurrentScene--;
                if (CurrentScene < 0)
                {
                    CurrentScene = m_scenes.Count - 1;

                }
            }
        }
        GUI.DrawTexture(new Rect(100, 190, 250, 100), m_scenes[CurrentScene].m_Preview.texture);
        GUI.Box(new Rect(100, 265, 250, 25), m_scenes[CurrentScene].m_name);
        if (GUI.Button(new Rect(350, 190, 75, 30), ">>", "Box"))
        {
            if (CurrentScene < m_scenes.Count)
            {
                CurrentScene++;
                if (CurrentScene > (m_scenes.Count - 1))
                {
                    CurrentScene = 0;
                }
            }
        }
        GUILayout.EndHorizontal();

        GamePerRounds = GUI.Toggle(new Rect(265, 300, 200, 30), GamePerRounds, "Game Per Rounds");
        AutoTeamSelection = GUI.Toggle(new Rect(30, 300, 200, 30), AutoTeamSelection, "Auto Team Selection");


        GUILayout.BeginHorizontal();
        //Create a new Room with Photon
        if (GUI.Button(new Rect(150, 330, 175, 50), "Create Room"))
        {
            CreateRoom();
        }

        GUILayout.Space(20);
        GUILayout.EndHorizontal();
        GUILayout.EndVertical();
        GUILayout.EndArea();
    }

    /// <summary>
    /// 
    /// </summary>
    void ServerList()
    {
        if (m_LobbyType == LobbyType.OnGUI)
        {
            GUILayout.BeginArea(new Rect(Screen.width / 2 - 400, Screen.height / 2 - 180, 800, 400), Skin.customStyles[3]);

            GUI.Box(new Rect(25, 10, 150, 35), "Host Name");
            GUI.Box(new Rect(180, 10, 140, 35), "Map Name");
            GUI.Box(new Rect(325, 10, 130, 35), "Game Mode");
            GUI.Box(new Rect(460, 10, 80, 35), "Players");
            GUI.Box(new Rect(545, 10, 60, 35), "Ping");
            //Refresh ServerList
            if (GUI.Button(new Rect(610, 10, 130, 35), "Refresh"))
            {
                StartCoroutine(RefresListIE());

            }

            scroll = GUI.BeginScrollView(new Rect(10, 67, 770, 315), scroll, new Rect(0, 0, 220, 1000), false, true);

            if (listRefreshed && !loading)
            {
                foreach (RoomInfo room in PhotonNetwork.GetRoomList())
                {
                    GUILayout.BeginHorizontal("Label");

                    GUILayout.Box(room.name, GUILayout.Width(150), GUILayout.Height(30));
                    GUILayout.Box((string)room.customProperties[PropiertiesKeys.SceneNameKey], GUILayout.Width(140), GUILayout.Height(30));
                    GUILayout.Box((string)room.customProperties[PropiertiesKeys.GameModeKey], GUILayout.Width(130), GUILayout.Height(30));
                    GUILayout.Box(room.playerCount + "/" + room.maxPlayers, GUILayout.Width(80), GUILayout.Height(30));
                    GUILayout.Box(PhotonNetwork.GetPing().ToString(), GUILayout.Width(60), GUILayout.Height(30));
                    if (GUILayout.Button("Join Game", GUILayout.Width(120), GUILayout.Height(30)))
                    {
                        if (room.playerCount < room.maxPlayers)
                        {
                            PhotonNetwork.JoinRoom(room.name);
                            PhotonNetwork.playerName = playerName;
                        }
                    }
                    GUILayout.EndHorizontal();
                }

                if (roomList.Length == 0 && !loading) GUI.Label(new Rect(320, 150, 200, 30), "No room created ... create one.");
            }
            GUI.EndScrollView();
            GUILayout.EndArea();
        }
        else
        {
            //Removed old list
            if (CacheRoomList.Count > 0)
            {
                foreach (GameObject g in CacheRoomList)
                {
                    Destroy(g);
                }
                CacheRoomList.Clear();
            }
            //Update List
            RoomInfo[] ri = PhotonNetwork.GetRoomList();
            if (ri.Length > 0)
            {
                http://RoomListText.text = string.Empty;
                for (int i = 0; i < ri.Length; i++)
                {
                    GameObject r = Instantiate(RoomInfoPrefab) as GameObject;
                    CacheRoomList.Add(r);
                    r.GetComponent<bl_RoomInfo>().GetInfo(ri[i]);
                    r.transform.SetParent(RoomListPanel, false);
                }
            }
            else
            {
                // RoomListText.text = "There is no room created yet, create your one.";
            }
        }
    }
    /// <summary>
    /// Menu GUI for settings
    /// </summary>
    void Settings()
    {

        GUILayout.BeginArea(new Rect(Screen.width / 2 - 250, Screen.height / 2 - 170, 500, 350), "", "window");
        GUILayout.Space(10);
        GUILayout.Box("Setting");
        GUILayout.Label("Quality Level");
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("<<"))
        {
            if (m_currentQuality < QualitySettings.names.Length)
            {
                m_currentQuality--;
                if (m_currentQuality < 0)
                {
                    m_currentQuality = QualitySettings.names.Length - 1;

                }
            }
        }
        GUILayout.Box(QualitySettings.names[m_currentQuality]);
        if (GUILayout.Button(">>"))
        {
            if (m_currentQuality < QualitySettings.names.Length)
            {
                m_currentQuality++;
                if (m_currentQuality > (QualitySettings.names.Length - 1))
                {
                    m_currentQuality = 0;
                }
            }
        }
        GUILayout.EndHorizontal();
        GUILayout.Label("Anisotropic Filtering");
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("<<"))
        {
            if (m_stropic < m_stropicOptions.Length)
            {
                m_stropic--;
                if (m_stropic < 0)
                {
                    m_stropic = m_stropicOptions.Length - 1;

                }
            }
        }
        GUILayout.Box(m_stropicOptions[m_stropic]);
        if (GUILayout.Button(">>"))
        {
            if (m_stropic < m_stropicOptions.Length)
            {
                m_stropic++;
                if (m_stropic > (m_stropicOptions.Length - 1))
                {
                    m_stropic = 0;
                }
            }
        }
        GUILayout.EndHorizontal();
        GUILayout.Label("Sound Volume");
        GUILayout.BeginHorizontal();
        m_volume = GUILayout.HorizontalSlider(m_volume, 0.0f, 1.0f);
        GUILayout.Label((m_volume * 100).ToString("000"), GUILayout.Width(30));
        GUILayout.EndHorizontal();
        GUILayout.Label("Sensitivity");
        GUILayout.BeginHorizontal();
        m_sensitive = GUILayout.HorizontalSlider(m_sensitive, 0.0f, 100.0f);
        GUILayout.Label(m_sensitive.ToString("000"), GUILayout.Width(30));
        GUILayout.EndHorizontal();
        if (GUILayout.Button("Save"))
        {
            Save();
        }
        GUILayout.EndArea();
    }

    /// <summary>
    /// a simple window for quit of game (only work in Window o Mac Build)
    /// if you use Web Player, not need this
    /// </summary>
    void QuitGame()
    {

        GUILayout.BeginArea(new Rect(Screen.width / 2 - 175, Screen.height / 2 - 100, 300, 150), "Quit", "window");
        GUILayout.Space(35);
        GUILayout.Label("Are you sure you want to exit game?");
        GUILayout.Space(10);
        GUILayout.BeginHorizontal();
        GUILayout.Space(35);
        if (GUILayout.Button("Cancel", GUILayout.Width(100), GUILayout.Height(35)))
        {
            StartCoroutine(Fade(LobbyState.MainMenu));
        }
        GUILayout.Space(15);
        if (GUILayout.Button("Ok", GUILayout.Width(100), GUILayout.Height(35)))
        {
            Application.Quit();
        }
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }

    void ButtonBack()
    {
        GUILayout.BeginArea(new Rect(10, (Screen.height - 35), 200, 100));
        if (GUILayout.Button("Back", GUILayout.Height(35)))
        {
            PlayAudioClip(backSound, transform.position, 1.0f);
            listRefreshed = false;
            StartCoroutine(Fade(LobbyState.MainMenu));
        }
        GUILayout.EndArea();
    }

    void ShowStaticSever()
    {
        GUILayout.BeginArea(new Rect(225, Screen.height - 35, Screen.width - 225, 50));
        GUILayout.BeginHorizontal();
        GUILayout.Label("<color=orange>" + PhotonNetwork.countOfPlayersInRooms + "</color> Players in Rooms");
        GUILayout.Label("<color=orange>" + PhotonNetwork.countOfPlayersOnMaster + "</color> Players in Lobby");
        GUILayout.Label("<color=orange>" + PhotonNetwork.countOfPlayers + "</color> Players in Server");
        GUILayout.Label("<color=orange>" + PhotonNetwork.countOfRooms + "</color> Room are Create");
        GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }
    #endregion

    

    /// <summary>
    /// 
    /// </summary>
    public void CreateRoom()
    {
        PhotonNetwork.player.name = playerName;
        //Save Room properties for load in room
        ExitGames.Client.Photon.Hashtable roomOption = new ExitGames.Client.Photon.Hashtable();
        roomOption[PropiertiesKeys.TimeRoomKey] = RoomTime[r_Time];
        roomOption[PropiertiesKeys.GameModeKey] = GameModes[CurrentGameMode];
        roomOption[PropiertiesKeys.SceneNameKey] = m_scenes[CurrentScene].m_SceneName;
        roomOption[PropiertiesKeys.RoomRoundKey] = GamePerRounds ? "1" : "0";
        roomOption[PropiertiesKeys.TeamSelectionKey] = AutoTeamSelection ? "1" : "0";

        string[] properties = new string[5];
        properties[0] = PropiertiesKeys.TimeRoomKey;
        properties[1] = PropiertiesKeys.GameModeKey;
        properties[2] = PropiertiesKeys.SceneNameKey;
        properties[3] = PropiertiesKeys.RoomRoundKey;
        properties[4] = PropiertiesKeys.TeamSelectionKey;

        PhotonNetwork.CreateRoom(hostName, new RoomOptions()
        {
            maxPlayers = (byte)maxPlayers[players],
            isVisible = true,
            isOpen = true,
            customRoomProperties = roomOption,
            cleanupCacheOnLeave = true,
            customRoomPropertiesForLobby = properties
        }, null);
    }

/// <summary>
    /// get the list of rooms available to join
/// </summary>
/// <returns></returns>
IEnumerator RefresListIE (){
loading = true;
yield return new WaitForSeconds( 1.0f); 
roomList = PhotonNetwork.GetRoomList();
loading = false;
listRefreshed = true;
}
    /// <summary>
    /// 
    /// </summary>
    /// <param name="clip"></param>
    /// <param name="position"></param>
    /// <param name="volume"></param>
    /// <returns></returns>
AudioSource PlayAudioClip ( AudioClip clip ,   Vector3 position ,   float volume  ){
GameObject go= new GameObject ("One shot audio");
go.transform.position = position;
AudioSource source = go.AddComponent<AudioSource>();
source.clip = clip;
source.volume = volume;
source.Play ();
Destroy (go, clip.length);
return source;
}
    /// <summary>
    /// 
    /// </summary>
    /// <returns></returns>
    private IEnumerator MoveToGameScene()
    {
        //Wait for check
        while (PhotonNetwork.room == null)
        {
            yield return 0;
        }
        PhotonNetwork.isMessageQueueRunning = false;
        Application.LoadLevel((string)PhotonNetwork.room.customProperties[PropiertiesKeys.SceneNameKey]); 
    }
    // LOBBY EVENTS

    void OnJoinedLobby()
    {
        Debug.Log("We joined the lobby.");

        if (m_LobbyType == LobbyType.UGUI)
        {
            StartCoroutine(Fade(LobbyState.MainMenu));
            ChangeWindow(2,1);
        }
    }

    void OnLeftLobby()
    {
        Debug.Log("We left the lobby.");
    }

    // ROOMLIST

    void OnReceivedRoomList()
    {
        Debug.Log("We received a new room list, total rooms: " + PhotonNetwork.GetRoomList().Length);
    }

    void OnReceivedRoomListUpdate()
    {
        Debug.Log("We received a room list update, total rooms now: " + PhotonNetwork.GetRoomList().Length);
    }

void OnJoinedRoom (){
        Debug.Log("We have joined a room.");
        StartCoroutine(MoveToGameScene());
}
void OnFailedToConnectToPhoton ( DisconnectCause cause  ){
        Debug.LogWarning("OnFailedToConnectToPhoton: " + cause);
loading = false;
    }
    void OnConnectionFail(DisconnectCause cause)
    {
        Debug.LogWarning("OnConnectionFail: " + cause);
    }

    void GetPrefabs()
    {
        if (PlayerPrefs.HasKey("volumen"))
        {
            m_volume = PlayerPrefs.GetFloat("volumen");
            AudioListener.volume = m_volume;
        }
        if (PlayerPrefs.HasKey("sensitive"))
        {
            m_sensitive = PlayerPrefs.GetFloat("sensitive");
        }
        if (PlayerPrefs.HasKey("quality"))
        {
            m_currentQuality = PlayerPrefs.GetInt("quality");
        }
        if (PlayerPrefs.HasKey("anisotropic"))
        {
            m_stropic = PlayerPrefs.GetInt("anisotropic");
        }
    }

    private int GetButtonSize(LobbyState t_state)
    {

        if (m_state == t_state)
        {
            return 55;
        }
        else
        {
            return 40;
        }
    }

    [System.Serializable]
    public enum LobbyType
    {
        UGUI,
        OnGUI,
    }
}


Última edição por dstaroski em Dom Ago 19, 2018 8:36 am, editado 1 vez(es) (Razão : Título editado conforme padrões do fórum)

Samuelostgamer
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DÚVIDA Re: tenho alguns erros nos scripts do mfps mas nao consigo resolver....

Mensagem por dstaroski em Sab Ago 18, 2018 6:24 pm

Boa noite! é de uma Asset certo? já tentou o suporte do Asset? eles com certeza poderão te dizer exatamente o problema, pelo que vi são vários scripts. Quando postar scripts use o botão "script" do editor e poste o código dentro da caixa cinza.

Abraço!
dstaroski
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Áreas de atuação : Téc. Hardware e Redes, Programação C#, Asp .NET, HTML, CSS, Unity 3D

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DÚVIDA Re: tenho alguns erros nos scripts do mfps mas nao consigo resolver....

Mensagem por Samuelostgamer em Sab Ago 18, 2018 6:43 pm

@dstaroski escreveu:Boa noite! é de uma Asset certo? já tentou o suporte do Asset? eles com certeza poderão te dizer exatamente o problema, pelo que vi são vários scripts. Quando postar scripts use o botão "script" do editor e poste o código dentro da caixa cinza.

Abraço!
eu ja fiz isso mas parece que o suporte esta abandonado pois ninguem responde...sou novo na progrmação estou aprendendo com o tempo talvez eu seja melhor na programação daqui a algum tempo....vou aguardar mais respostas obrigado.
eu ja removi o valor null mas acontece um erro de simbolo o que impede de remover o valor null(nulo)
obrigado pela atenção

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